I had the amazing opportunity to work with Arkane Studios and their mega-talented team for three years during early development. As an Architect, I was able to join the concept team and really help the studio explore ideas in a tactile way by creating living 3D spaces. To say that an Architect at Arkane is about ownership and curation would be a massive understatement...and it didnt stop there. Our team would be then required to dive into the designer's headspace and continue exploration from a more player-driven perspective. We then take all of that, and move to the next phase--lighting, choosing materials, designing and pitching concepts for hero props and final architecture that the Environment team will eventually polish to a glorious sheen.
Below you will find a selection of some of the things I was responsible for as an architect for my tenure at Arkane during early production.
Thanks for everything, Zoo Crew.
(Everything here is property of Zenimax/Arkane Studios.)