Steve Allen
Steve Allen
3D Art Director/Environment Artist
Tumwater, United States

Summary

I have been a professional video game artist since 1997. VR, Environment art, Materials, Textures, Level Scripting, Animation, Architecture, Level Design, Visual Design, 3D concept art, Lighting, and Cinematics--all of these disciplines feed into my never-ending passion for interactive experience creation. I am a passionate storyteller, leader, and creative collaborator looking to work with like minded people making cool stuff.

Skills

Concept ArtEnvironment DesignDigital SculptingHard Surface ModelingLightingLow-poly ModelingSet DesignHigh-poly ModelingLevel DesignIndustrial DesignPython ScriptingColor ManagementPBR Texturing

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Modo
Modo
Photoshop
Photoshop
SketchUp
SketchUp
Softimage
Softimage
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
Quixel Suite
Quixel Suite
CRYENGINE
CRYENGINE
mental ray
mental ray
Octane Render
Octane Render

Reel

Productions

    • Video Game
      Superliminal
    • Year
      2019
    • Role
      Art Director
    • Company
      PillowCastle
    • Commercial / Advertisement
      Visionworks Big Hitter Baseball VR experience
    • Year
      2017
    • Role
      Cinematic Artist
    • Company
      Groove-Jones/Visionworks (As Independent Contractor)
    • Commercial / Advertisement
      TRI-KES VR Arch-Viz Experience
    • Year
      2017
    • Role
      Cinematic Artist (Materials, Lighting, Modelling, Polish)
    • Company
      Groove Jones/Tri-KES (as Independent Contractor)
    • Commercial / Advertisement
      Intel 5G VR Experience
    • Year
      2017
    • Role
      Cinematic Artist
    • Company
      Groove Jones/Infinity Marketing (as Independent Contractor)
    • Commercial / Advertisement
      American Horror Story: Fearless VR
    • Year
      2016
    • Role
      Lighting Artist/Cinematic Art
    • Company
      Groove Jones (as Independent Contractor)
    • Mobile Game
      Underworld Overlord: Google Daydream
    • Year
      2016
    • Role
      Level Design, Lighting, Modelling, Materials
    • Company
      Otherside Entertainment (as Independent Contractor)
    • Video Game
      Prey (2017)
    • Year
      2017
    • Role
      Senior Level Architect
    • Company
      Arkane Studios
    • Commercial / Advertisement
      The Black Glove (Kickstarter Pitch)
    • Year
      2016
    • Role
      Cinematic Artist, Lighting, Materials, Visual Design
    • Company
      Day for Night Games (As Loving Volunteer)
    • Video Game
      Bioshock Infinite
    • Year
      2013
    • Role
      Principal Level Art
    • Company
      Irrational Games
    • Video Game
      Wildstar
    • Year
      2011
    • Role
      Lead Dungeon Artist
    • Company
      Carbine
    • Video Game
      World of Warcraft
    • Year
      2007
    • Role
      Dungeon Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Brutal Legend
    • Year
      2009
    • Role
      Lead Environment Artist
    • Company
      Doublefine Productions
    • Video Game
      Thief: Deadly Shadows
    • Year
      2004
    • Role
      Level Designer/3D Artist
    • Company
      Ion Storm Austin
    • Video Game
      The Suffering
    • Year
      2004
    • Role
      Environment Artist
    • Company
      Surreal Software
    • Video Game
      Drakan II: The Ancients' Gate
    • Year
      2002
    • Role
      Environment Artist
    • Company
      Surreal Software
    • Video Game
      MechCommander 2
    • Year
      2001
    • Role
      Level Design/Environment Art
    • Company
      Microsoft Studios/FASA (as independent contractor)
    • Video Game
      Sanity: Aiken's Artifact
    • Year
      2000
    • Role
      Intern Environment Artist/Creature modeller
    • Company
      Monolith Productions (as Intern)
    • Video Game
      ShadowWraith II: Souls In The System
    • Year
      1996
    • Role
      Soundtrack Composer
    • Company
      Terminal Sunset/StarPlay (as Independent Contractor)
    • Video Game
      ShadowWraith
    • Year
      1995
    • Role
      Soundtrack Composer
    • Company
      Terminal Sunset/StarPlay (as Independent Contractor)