Steve Allen
3D Art Director/Environment Artist
Tumwater, United States
Summary
I have been a professional video game artist since 1997. VR, Environment art, Materials, Textures, Level Scripting, Animation, Architecture, Level Design, Visual Design, 3D concept art, Lighting, and Cinematics--all of these disciplines feed into my never-ending passion for interactive experience creation. I am a passionate storyteller, leader, and creative collaborator looking to work with like minded people making cool stuff.
Skills
Concept ArtEnvironment DesignDigital SculptingHard Surface ModelingLightingLow-poly ModelingSet DesignHigh-poly ModelingLevel DesignIndustrial DesignPython ScriptingColor ManagementPBR Texturing
Software proficiency
3ds Max
Illustrator
Keyshot
Maya
Modo
Photoshop
SketchUp
Softimage
Marmoset Toolbag
Unreal Engine
ZBrush
Unity
3DCoat
Quixel Suite
CRYENGINE
mental ray
Octane Render
Productions
Video Game
Superliminal
Year
2019
Role
Art Director
Company
PillowCastle
Commercial / Advertisement
Visionworks Big Hitter Baseball VR experience
Year
2017
Role
Cinematic Artist
Company
Groove-Jones/Visionworks (As Independent Contractor)
Commercial / Advertisement
TRI-KES VR Arch-Viz Experience
Year
2017
Role
Cinematic Artist (Materials, Lighting, Modelling, Polish)
Company
Groove Jones/Tri-KES (as Independent Contractor)
Commercial / Advertisement
American Horror Story: Fearless VR
Year
2016
Role
Lighting Artist/Cinematic Art
Company
Groove Jones (as Independent Contractor)
Mobile Game
Underworld Overlord: Google Daydream
Year
2016
Role
Level Design, Lighting, Modelling, Materials
Company
Otherside Entertainment (as Independent Contractor)
Video Game
Prey (2017)
Year
2017
Role
Senior Level Architect
Company
Arkane Studios
Commercial / Advertisement
The Black Glove (Kickstarter Pitch)
Year
2016
Role
Cinematic Artist, Lighting, Materials, Visual Design
Company
Day for Night Games (As Loving Volunteer)
Video Game
Bioshock Infinite
Year
2013
Role
Principal Level Art
Company
Irrational Games
Video Game
Wildstar
Year
2011
Role
Lead Dungeon Artist
Company
Carbine
Video Game
World of Warcraft
Year
2007
Role
Dungeon Artist
Company
Blizzard Entertainment
Video Game
Brutal Legend
Year
2009
Role
Lead Environment Artist
Company
Doublefine Productions
Video Game
Thief: Deadly Shadows
Year
2004
Role
Level Designer/3D Artist
Company
Ion Storm Austin
Video Game
The Suffering
Year
2004
Role
Environment Artist
Company
Surreal Software