Underworld Overlord

Underworld Overlord

I worked with the Otherside Entertainment team to design a series of levels for the Google Daydream VR title Ultima Overlord.

I was responsible for Color, Lighting, and Layout/Architecture. My approach for the atmosphere of the levels was inspired by my experience building dungeons for World of Warcraft--I set out to make each stage visually memorable using color and major landmarking of the playspace.